- #STAR WARS BATTLEFRONT 2 BUGS INSTALL#
- #STAR WARS BATTLEFRONT 2 BUGS DRIVERS#
- #STAR WARS BATTLEFRONT 2 BUGS PC#
If this occurs, adjust the volume sliders in the Audio Options menu to reinitialize the sound engine.ĭisplay Black Screen after Changing In-Game Resolutions Sound may drop out in the game when you task switch back into the game if you task switch when playing Star Wars™ Battlefront II. We recommend that you refer to the section below on Skipping and Stuttering Audio for information on adding and using the /audiomixbuffer command line. NOTE: Setting a smaller buffer size on some audio devices could result in higher processor load. 20ms) to achieve lower latency (more responsive) audio in the game. If high-end audio hardware is being used, it is possible to specify very small buffer sizes (e.g. For example, BattlefrontII.exe /audiomixbuffer 200 will ensure the minimum mixing buffer size used is 200 milliseconds or 0.2 seconds. If this issue continues, you may also want to increase the size of audio streaming buffers using the command line option /audiomixbuffer followed by the size of the mixing buffer in milliseconds.
#STAR WARS BATTLEFRONT 2 BUGS DRIVERS#
If this occurs, we recommend that you upgrade to the latest drivers for your audio device. You may hear your audio start crackling or breaking up on some devices.
#STAR WARS BATTLEFRONT 2 BUGS INSTALL#
Because of this, your Sound Card or Display Adapter listing may not be displayed until you install DirectX 9.0c. The System Analyzer in the Star Wars™ Battlefront II launcher requires DirectX 9.0c to properly detect and provide information regarding certain models of Sound Cards and Display Adapters. In Galactic Assault, they will sport the Trade Federation paint job as seen in The Phantom Menace. While in Capital Supremacy, it will sport the color scheme and logo of the Separatists as seen in The Clone Wars.Sound Why aren't my sound card and display adapter listed in the system analyzer?
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#STAR WARS BATTLEFRONT 2 BUGS PC#
In the PC version only, there's a bug that makes the Siege Cannon ability not work properly. When engaging enemies at a closer range, the High Explosive Shells can be used to devastate targets caught in its blast radius, although the range of the shells are limited. The AAT is also effective at taking out air support with its Linked Fire, especially slow moving LAAT Gunships.Īctivates launch tubes to fire six energy shellsĭecreases cooldown to 7.5 / 6.75 / 6.5 / 6 seconds
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The Siege Mode ability locks the AAT down in place, which allows the use of its heavy laser cannon to deal high damage to infantry and vehicles even at longer ranges. However, the AAT should not leave its rear exposed, as the rear is more susceptible to damage. The AAT is a relatively slow moving vehicle, but has high health and high damage to compensate. Its powerful weapons wreak havoc on anyone foolish enough to stand in its way." - Website description Overview " The AAT isn't a subtle instrument.